{
"model": "imagen-4",
"sprite_type": "character",
"style": "pixel_art",
"size": "128x128",
"animation_frames": 1,
"sheet_layout": "horizontal",
"background": "transparent",
"count": 1,
"output_format": "png",
"export_sizes": [],
"palette": [],
"outline": false,
"add_watermark": false,
"enhance_prompt": false
}BeforeTomorrow Sprite Studio generates game sprites, pixel art, sprite sheets, and animated character assets. AI handles consistent style, animation frames, and game-engine-ready export formats.
Sprite Studiouses BeforeTomorrow's domain engineering approach: rather than a generic AI prompt, it deploys specialized agents trained in the multimedia production and audiovisual domain. When you submit a brief, Claude Opus 4.6 handles creative judgment while Sonnet 4.6 manages intelligence extraction — together producing professional output tailored to your specific requirements and industry context.
Unlike stock asset libraries, every Sprite Studio output is uniquely generated from scratch — adapting to your industry (across 140+ supported industries), audience, and specific goals. No two outputs are identical because the AI composes each piece individually rather than filling a template.
Yes. Individual frames exported as sprite sheets with consistent dimensions, transparent backgrounds, and animation-frame sequencing.
Pixel art, hand-drawn, vector-clean, and photorealistic sprite styles for 2D games, UI elements, and interactive content.
Last updated: June 2026